Projects

We are full of ideas. Currently we are working on a board game based on the 1980s American computer industry, a crowd-sourced work of fiction about the end of the world and several other smaller projects.

  • From the UK Games Expo to Essen

    From the UK Games Expo to Essen

    It's been a while since my last update pertaining to the Chip Shop board game. After realising that board games isn't that lucrative of a business, it slipped down my priority list somewhat. I also had a lot of feedback from the UK Games Expo (thanks to Carrie and Tyler for running the booth for me) to process and that took time...

  • Medium Exporter for Atom

    Medium Exporter for Atom

    I love Markdown and I love editing Markdown in Atom. But I also love the exposure that Medium offers, and whilst I admit it has a great editor, I like to be able to write offline and I like having a central repository (i.e. Git) of my work for collaboration, consolidation and other purposes.

  • Editors Friend for Atom

    As a (very) frequent writer and editor I often find myself writing and correcting the same words over and over again. Or in preparation for publishing I have to repeatedly undertake the same steps, such as adding short codes or formatting links.

  • Print at Home Chip Shop is Released!

    Print at Home Chip Shop is Released!

    Chip Shop has been a labour of love for me over the past two years. It has been through many changes and revisions and isn't yet 100%, but I have always needed to get something live before it becomes a never ending process of 'polishing'.

  • Play Testing is Open Again

    Play Testing is Open Again

    After making many changes, some of which I will get around to blogging about soon, play testing for Chip Shop is open again!

  • Turning Chip Shop into a Board Game

    Turning Chip Shop into a Board Game

    I spent some time this week finishing off a lot of the changes from my last round of playtesting, most of these have resulted in changing Chip Shop from a somewhat random card game with a board (for no particular reason) into a more rounded actual board game.

  • Trello Shortcuts for Dash

    Trello Shortcuts for Dash

    I have loved Kapeli's offline documentation browser, Dash for a while now and have been intending to start contributing to it for the best part of 2015.

  • A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

    A Mind Forever Voyaging: A History of Storytelling in Video Games by Dylan Holmes

    As part of creating Chip Shop (and future game ideas) I read recommendations on reading about (and playing) various types of games, not just board games.

  • Commodore Amiga: a visual Compendium by Sam Dyer

    Commodore Amiga: a visual Compendium by Sam Dyer

    First, let's get the disclaimers out of the way. I helped Kickstart this book, but that wouldn't necessarily make my review biased...

  • Further Changes From Play Testing

    Further Changes From Play Testing

    A few more changes from my first play testing session.

  • Changes From Play Testing

    After my first constructive play test session, here is the first wave of changes to the game.

  • Thoughts on (Play) Testing

    Thoughts on (Play) Testing

    I just had my first play testing session for Chip Shop and returned with lots of feedback. The three players helped me identify a lot of small problems with the game as well as a couple of larger issues that need some refining to make the game work better. None of them so big to break the game, but some important ideas to ponder. Depending on the decisions I make, they may change move the game in a slightly different direction.

  • WikiMedia Game Jam, T-Shirts, Printing Experiments and so much more

    WikiMedia Game Jam, T-Shirts, Printing Experiments and so much more

    Pushing forward to play testing (which has now begun, more on that later) I have been busy cleaning, tidying and streamlining game components after Essen. Here are some updates...

  • Playtesting Chip Shop

    Playtesting Chip Shop

    Chip Shop is ready for play testing! Find out how to get involved.

  • Sustaining and Maintaining your Not-for-Profit

    Sustaining and Maintaining your Not-for-Profit

    You've had and developed an idea, got it started and hit the ground running with people involved, projects happening and hopefully some outcomes.

  • Creating a Game with Markdown, Pandoc, Latex and PDFJam

    Creating a Game with Markdown, Pandoc, Latex and PDFJam

    The main reason for a lack of small posts on the progress of Chip Shop is that behind the scenes we have been working on some large stumbling blocks to push the game towards play testing. We wanted to focus on getting those completed over all else.

  • Goodbye Drupal, Hello Jekyll

    Goodbye Drupal, Hello Jekyll

    Sorry for the lack of updates in a while. There have been two main reasons for this, other commitments kept me busy and I've been reworking a lot of the technology stack that powers Chip Shop. I'd like to tell you more about updates to the later.

  • Review of The Circle by David Eggers

    Review of The Circle by David Eggers

    I have been wanting to read this as part of my research into dystopian fiction for my One day the World Ended project and I have mixed opinions on this book.

  • Adding Accessories

    Adding Accessories

    Sorry for the lack of updates, I have been traveling with work the past few weeks.

  • New Cards, the Berlin Computer Spiele Museum and representing Failure

    New Cards, the Berlin Computer Spiele Museum and representing Failure

    Over the weekend thanks to Berlin Games Week I attended the Berlin Computer Spiele Museum for free. It was a small exhibition but great research for Chip Shop and the visit combined with several other events during the week inspired me to work on some of the product cards on Sunday.

  • Adding Accessories

    Last week I presented Chip Shop at an event here in Berlin. I was woefully unprepared and just had my laptop, showing a few screens and telling people about the idea.

  • Running out of Resources, Defining the Factory and Accessories

    Running out of Resources, Defining the Factory and Accessories

    This week I have added rules to the 'Playing the Game' section of the manual to cover the following:

  • Manual organised and consolidated

    Manual organised and consolidated

    I spent today drawing together the disparate parts of the game manual and concepts into something more cohesive and readable, it can be found here. I used the Drupal module Menu Block so that the manual can be organised as pages and sub pages (with associated menu links) and the structure then shows correctly. This will enable me to add and edit more in the future and everything will fit together nicely.

  • Add your suggestions to "What Came Next"

    Add your suggestions to

    One Day the World Ended is designed to be an open source and collaborative work of fiction. Most of this will come later when I have more material ready, but the code of the website is on GitHub and you're more than free to issue pull requests if you want to.

  • Confessions of the Game Doctor, Bill Kunkell

    Confessions of the Game Doctor, Bill Kunkell

    Bill Kunkell helped create "Electronic Games Magazine" in 1981, the first magazine dedicated to video games. It seemed a great research resource for Chip Shop to get some anecdotes and atmosphere for the era.