games

Blog posts tagged with games
Answers Against Humanity

Answers Against Humanity

20/11/2014
Are you looking for smart answers to dumb questions? Then you might enjoy 'Answers Against Humanity', based on that 'award' winning game, Cards Against Humanity. Code is available on [iOS](https://github.com/ChrisChinchilla/Answers-Against-Humanity) and [Android](https://github.com/ChrisChinchilla/AnswersAgainstHumanity), but you'll only find it in the [Google Play Store](https://play.google.com/store/apps/details?id=gregariousmammal.com.answersagainsthumanity) as Apple said it was: > Too dumb for their store.
Further Changes From Play Testing

Further Changes From Play Testing

06/12/2015
A few more changes from my first play testing session. ## Marketing equals The amount of marketing resources you put into a product will now equal the number of turns it generates profits. This prevents players becoming so much 'victims of history' and becoming burdened with unsuccessful products. This now allows players to have more strategy and make their favourite products from history a success. ## Refining Staff Continuing from the last changes to staff in Chip Shop, they have been refine...
Turning Chip Shop into a Board Game

Turning Chip Shop into a Board Game

09/01/2016
I spent some time this week finishing off a lot of the changes from my last round of playtesting, most of these have resulted in changing Chip Shop from a somewhat random card game with a board (for no particular reason) into a more rounded actual board game. This took a lot of time to balance the best way to represent concepts, undoing a lot of work I had undertaken and also keeping an eye on how this will affect production of the print on demand and boxed version of the game. {% picture list...
Play Testing is Open Again

Play Testing is Open Again

28/01/2016
After making many changes, some of which I will get around to blogging about soon, play testing for Chip Shop is open again! If you're not already signed up to the testing newsletter, [then join here](https://gregariousmammal.us10.list-manage.com/subscribe?u=a177a7811dd28fcd87829f78f&id=13bd96907c), but this isn't compulsory, it will just keep you up to date. ## Manual You can access the game manual as [HTML](https://chipshopgame.com/manual/) and [PDF](https://chipshopgame.com/pod/Individual%20pdfs/manual/manual.pdf). ## Print Yourself You can download PDFs of all the game assets to print yourself, cut out and play. If you open [this URL](https://chipshopgame.com/pod/), you should find everything you need, split into respect...
Print at Home Chip Shop is Released!

Print at Home Chip Shop is Released!

07/03/2016
[Chip Shop](https://chipshopgame.com) has been a labour of love for me over the past two years. It has been through many changes and revisions and isn't yet 100%, but I have always needed to get something live before it becomes a never ending process of 'polishing'. After several play test sessions, I consider the game 'ready enough' to put up for sale and available to the public. It's not complete, there are still a couple of issues with the game that I want to iron out, but I feel that 'releasing' will help me get more...
From the UK Games Expo to Essen

From the UK Games Expo to Essen

16/09/2016
It's been a while since my last update pertaining to the Chip Shop board game. After realising that board games isn't that lucrative of a business, it slipped down my priority list somewhat. I also had a lot of feedback from the UK Games Expo (thanks to Carrie and Tyler for running the booth for me) to process and that took time... I am happy to now announce the release of what I will call, version 0.2 of Chip Shop, complete with a **lot** of changes. The aim to fix balance issues, make components...